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Nation Rules

General rules:

Elimination of inactive players:
Inactive players with excess (BP) and no deaths will be eliminated or sent to the academy.
Secondary accounts are prohibited in academies except r4 which the players are training.
Insults will cause immediate burning
Farming and secondary accounts with +t4 soldiers are prohibited and will not have zombies.
Agricultural cities of any level will be in the agricultural alliances and each alliance will be identified
Players who are training in the academies to move to the main alliances may have +t5 (not main accounts

In the academies, if it does not have a shield, it will be cleaned before the event so as not to give away points!

Any player can explore the farms at any time. If troops are found above T4, the owner will be notified. If it is not rectified within 24 hours. Anyone can attack for free.

Presidency
The presidency will rotate between the 3 alliances, in the event of frenzy and void only the two main ones will rotate

Cities
Alloy ALS
Watson VIP
Perpetual TUF

Alliance Protection:
The protection of the three aforementioned alliances will be guaranteed.

Do not attack our own nation in uranium mines unless organized

Void/Frenzy
The shield obligation will be 4 hours before the start of the event. In case of cleaning cities, the use of fog will be required to report on your activity.

No Alliance should be reinforced during the Frenzy.
Towers are good for reinforcement. RSS gathering/harvesting is prohibited during a Frenzy and Void KE in major cities, it can only be done on your farm with t4



Troops allowed by city level
C30, C31 - 1 million troops
C32, C33: 1.5 million troops
C34, C35: 2 million troops
C36 and above: no limit